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What do you think?

I've only played about and hour and a half of Lost In Vivo so far, and I've got to say it really is a great indie horror game. The combat does feel a little clunky at times, and the fact that the enemies come through walls can be a bit of a bitch.

I did also get a little lost, but when watching the footage back in editing I can see that it was largely my fault.

Here's part one of my playthrough for those interested:
https://youtu.be/f0VyS_94G3E

DUDE!!! I loved your Demo, I'm thinking about getting the full game on kickstarter but i'm not sure yet!!!

Anyways FANTASTIC DEMO!!!

Here's my somewhat short video on your DEMO!!!
https://www.youtube.com/watch?v=f76Do2_tDAk

I have been pronouncing the name of the game wrong the whole time. I sweat that "O" looks somewhat like an "A".
https://www.youtube.com/watch?v=UlJSCi51W0g

This game will literally make you regret owning a dog that likes to play in sewers!! Great game play, I would love to see this as a full game!

https://www.youtube.com/watch?v=lgGIiBzq2nE

https://www.youtube.com/watch?v=G3wL76Mft6A

Played this game for the first time ever! Let me just say, it was AWESOME. I am now fully pumped for the release of your game, and hope you have another success as big as "Spooky's" was! This game could do it! Great vibes, atmosphere, spooks, and style use. AND THIS WAS JUST THE DEMO. Support the game if you can guys! If not, just spread the word to those who may be able to! :D

5d09fd2994fbf.jpg

A horror game about claustrophobia.

During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it.

Along the way you will meet others that are also stricken by abnormal or psychological fear. You may be able to help them, just as you may be able to free yourself, but just as likely, they and you may be beyond help.
#other



teen
Realistic Violence
Realistic Bloodshed
Drug Reference
Suggestive Themes

Update 2.0.1 Is here!

The entire game has had a slight overhaul, fixing bugs and minor details, adding volumetric fog and new reflections, and a few new features like being able to skip the intro and adjust the FOV have been included.

I’m working on an update with an FOV slider for motion sickness, subway train bug fixes, and I’m trying to update the engine, to fix the alt-tab issue.

The holidays and jury summons was messing up my schedule, but now it is back on track.

Update 1.3.1 is out!
A new shotgun skin has been added and now weapon skins will actually change the stats, a new hidden boss has been added somewhere, and many bug fixes are all in this update. 12am mode has also been slightly re-balanced and fixed.

Update 1.3.0 is up!

The ability to re-bind the flashlight key, invert the mouse, and turn of film grain have been added. Some slight bug fixes, and a new hidden level for "LIT" players has been hidden in the menu.

Update 1.2.8 is now live! The roaches are fixed, you can continue your old save after getting an ending, you can adjust the volume in-game, and other various fixes are here!

Update 1.2.7 is here with some more fixes and now we have weapon skins during New Game Plus! Currently there are 4 different skins for the Sledgehammer but we're planning on adding more!

Update 1.2.6 is out now with some general bug fixes and timer adjustments. The cutscenes are now even properly timed.

​Oh boy another update!
​This should be the only one for a while now, ending our patch per day streak. This fixes the rest of the timer issues and known bugs. For the best experience please download this version!

A new update is out today!
This update fixes some general timing problems where audio was off from an animation and re-balances an NPC .

Okay, I've seemingly fixed the timer issues. I am still testing it and will probably continue to patch the game frequently.